![]() Never tank hits, kite enemies and run away instead, hide behind the cover or shoot into fog of war.44 hunter rifle works wonders here: two hits finish off everybody you’ll encounter here. Callisto: Military Barracks – probably the most reliable way of getting a lot of 7.62 ammo with an assault rifle.Also, assault rifle has 150% reload time, so don’t be too trigger happy with reloading. But still, be wary of your damage lagging behind, especially after modding: two power mods or Sustained Fire stacked twice gives (10+2)×3 = 36 damage for assault rifle and (8+2)×5 = 50 for chaingun. Assault rifle deals 10×3 = 30 damage instead of 8×5 = 40 damage, but only consumes three bullets instead of five. Io and Beyond: 7.62 assault rifle using 7.62, plasma shotgun using energy cells, rocket launcher using rocketsħ.62 assault rifle is better for this challenge than chaingun for one simple reason: while being inferior to the chaingun in terms of raw damage, it conserves ammunition.Valhalla Spaceport and Europa: 7.62 assault rifle using 7.62, 12ga auto/dual shotgun using 12ga, rocket launcher using rockets.Callisto up to Military Barracks: 9mm pistol -> 9mm rifle using 9mm, 12ga shotgun using 12ga.The most prominent types of ammo change over levels: Weapons: The trick here is to always use a weapon with currently abundant ammo. The rest is up to you, but I’d recommend Reload Dance and maybe Steady Shot/Focused Fire. Whizkid L1 – There is usually no need to take more than one level of this: you are perfectly fine with modding chaingun with Power, Power, Accuracy your rocket launcher can get Power, Power, Bulk Power, Bulk, Bulk, or even Power, Bulk, Accuracy, but accuracy is usually a waste on a rocket launcher, mod your armor instead if you have one to spare.Incoming! – It will help you a lot with armored ravagers, but you can skip it if you feel confident or take it after Whizkid L1.Skilled L1 – More HP per level never hurts.Hellrunner L1 – We are given +20% speed, so why not turn it into +30%?. ![]() You might wonder, why not just pick somebody with Scavenger and convert all the ammo you find into, say, 7.62? The answer is stupidly simple: Scavenger requires Packrat L1 for both Scout and Technician, and this perk is disabled for the challenge, so Scavenger is unavailable too. We’ll need every little bit of healing we can squeeze out. Intermission 2: Dealing with The SummonerĪlso known as «Angel of No Room In Inventory», the challenge, in which you are not allowed to carry more than four items, but instead you have +20% move speed.Ĭlass: Marine, due to the fact that we can carry at max three small medkits.
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